Spell
EquipNeos Force
Archetype:
Elemental HERO
View:
2057
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.
Neos Force — Power Evaluation
Final Score: 40 ± 5 · Confidence: Medium
- Intrinsic: 40 · Deck: 40 · Meta: provisional
- Primary role: Utility
Why it scores here
Neos Force is a specialized support equip that provides only a modest ATK boost and unreliable battle-dependent burn damage to Elemental HERO Neos. The card appears in 23 decks with 78.3% co-deck rate alongside Neos, confirming accessibility within Neos-focused lines, but lacks any combo synergy or disruption capability to meaningfully advance the board state. Its primary value is durability through end-phase recursion, not power generation, making it a conditional utility piece rather than a scaling threat.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Equip requirement locks it to Elemental HERO Neos on field; appears with Neos in 78.3% of decks but Neos itself requires setup (observed). |
| Combo & Conversion | 28 | No combos recorded; text provides only +800 ATK and battle-triggered burn with no amplification or board extension (verified). |
| Resource Economy | 45 | Costs one deck slot but provides conditional burn and returns via end-phase shuffle; net effect is roughly even (verified). |
| Effect & Interaction | 15 | Provides no negation or removal; only collateral burn damage when equipped Neos destroys monsters by battle (verified). |
| Material Utility | 32 | Equip Spell with no monster form; does not prevent Neos from being fused or synchro'd while equipped (inferred). |
| Resilience & Flexibility | 55 | Shuffles into deck at end phase enabling multi-turn persistence; however, equip becomes stranded if Neos leaves field (verified). |
| Deck-Building Efficiency | 52 | Single-target equip splashable to Neos variants; 1.04 copies per deck with no severe garnet or lock (observed). |
Calculation
Weight profile: Primary role: Utility (default for situational cards). Intrinsic ≈ 40, Deck ≈ 40, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Self-recursion via end-phase shuffle keeps the card available across turns without hand cost
- Modest ATK boost (+800) helps Neos trade more effectively in combat
- Splashable to any deck running Elemental HERO Neos with minimal deck-building friction
Weaknesses
- Equip restriction to Elemental HERO Neos only severely limits applicability outside Neos-focused decks
- Conditional burn damage is unreliable and typically low-impact compared to modern removal
- Provides no board amplification, combo potential, or disruption to opponent
- Equip remains stranded in deck if Neos is removed or negated
Counters / choke points
- Solemn Judgment or Stifle effects negating the equip activation
- Removal of Neos from field forcing the equip back to deck without generating value
- Hand traps preventing Neos summoning (Ash Blossom & Joyous Spring, etc.)
Best use
Neos ATK support and incremental battle damage. Decks: Elemental HERO Neos, Heroic, Neos-centric variants. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: +800 ATK to Elemental HERO Neos, battle burn equal to destroyed monster's original ATK, end-phase shuffle recursion; Deck inclusion: 23 decks total, 78.3% co-deck rate with Neos; No banlist restrictions: assumed 3 copies legal
- Observed: Appears across 7 distinct archetypes despite Neos restriction; 1.04 average copies per deck (22 decks with 1 copy, 1 deck with 2 copies); Neos decks run related Neos support cards (Spirit of Neos, Neo Space, Honest Neos) consistently
- Inferred: Combo conversion is purely text-based (no combo evidence); estimated at modest level from +800 ATK and conditional burn only; Accessibility constrained by Neos dependency; Neos itself requires multi-card setup; Material utility preserved: Neos can still be fused while equipped, card does not lock mechanics; Deck synergy limited by lack of combo amplification despite deck presence
- Data gaps: No combos supplied — combo conversion is text-only inference, not observed board role No guides supplied — no human context on actual meta role or sideboard adoption No StatisticsCard archetype data — deck sample of 23 is limited; Neos inclusion % inferred from sample only No banlist format-specific legality — assumed 3 copies legal across all listed formats (TCG, OCG, MasterDuel)






